reptomancer. Can use some adjoustments #1. reptomancer

 
 Can use some adjoustments #1reptomancer Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc

From a small chest, there's a 75% chance of a common relic, 25% chance of uncommon. The reason you should take this card early is in your comment. It gives you 1 common, 1 uncommon, and 1 rare relic. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Put all Cost 0 cards from your discard pile into your hand. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. ). Sometimes you have a really powerful deck and just lose to turn 2 Reptomancer. When there are 0 other enemies, will have a 75% chance of using Rally! and a 25% chance of using Stab. Fire breathing in play. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. See moreDaily Discussion/Debate #147: Reptomancer + 2 Daggers. Aug 29, 2019 @ 1:31am Thanks for the warning, now everytime I have encountered this enemy I kill off him/her as fast as possible and if I dont have. ago. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. All for One Defect Rare Attack. Mods on the table. nemesis and reptomancer are some examples that come to mind. Nice defense with a little draw. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Every time you play 3 Attacks in a single turn, gain 1 Dexterity. 拜蛇术士. Reptomancer dealing 89 damage on its 2nd turn. You can find jorbs shirts and hoodies at: you want to buy the games we've been pl. My vote for the best common attack on Silent. Reptomancer will end runs where you could have handily beaten the last boss. Orrery vs. This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. Also, Alchemize not upgraded isn't likely a real card in A17What happens when nostalgia and necromancy mix? A Retromancer happens! Grab a few friends, choose your champions, and battle your way through 6 brutal zones filled with screeching bats, burrowing worms, deranged cultists, and giant ants. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. I don't think I've ever actually been able to use Omega effectively. One of the Reptomancer’s attacks also has a weakening. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. Silent Rare Skill. Paper Crane was a nice find from the Giant Head, then Reptomancer took away 46 of mine HP in exchange for Omamori. Yeah but Collector ain't gettin that G-Leader dick on the reg tho, like Reptomancer. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Hot damn if this relic isn't just amazing. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. (not Ethereal. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. The reptomancer fight is the only fight I know of that actually seems to use this configuration. Donu & Deca: 4, because Donu's attack is bigger. You can do a lot with 3 cards and 6 energy on Watcher. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. I have no clue. Still, hard to pass up free damage. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. Team Housekeepers' ford reptomancer. In this case, the OP didn't gain any health from Reptomancer or her minions. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. She also has a lot of 0-cost attacks, like her shivs. Nice as an enabler for [ [Whirlwind]] and [ [Immolate]] in. Report Save Follow. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. My character was half HP and I didn't have enough block to counter this. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. Mods on the table. But if you can’t even take out the knifes with energy to spare in Act 3, you really should ask Neow what the fuck kind of cards you’re getting after you get Caesar’d. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. SPACEMANTIMEZ • 8 mo. Awakened One is the hardest and most annoying boss if you have a power-heavy deck that isn't broken enough to overcome the. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Data accurate as of April 28. (Whenever you draw a Status card, draw 2 cards. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. Siphon soul slowly drains all your effectiveness. Deva Form Watcher Rare Power. 1 - Don't fight an Elite in the first couple floors of Act 1 unless a whale bonus gives you a way to beat all of them. Why do you have an empty space when burning blood should be? 7. wingedespeon • 7 mo. Turn one damage makes or breaks too many fights. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Also, electro can become draw/energy with fission. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . level 2 · 4 yr. Reptomancer Nemesis Spire Growth (EDIT: Or rather, Spire Spear/Shield, is what I meant. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Upgrade it, and you'll turn those self inflicted statuses into card draw. Silent loves fat decks, with plenty of mitigation and slow damage, while GF can only be played when you have drawn all your deck, so late in a fight. Option 2: Upgrade a card, 25% chance of a curse. I will say (and this is REALLY nitpicking) the flavor text is a bit lame. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). mathbandit • 5 yr. Share. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. I've tried reading guides, following recommendations on how to select cards, and can have really killer decks that are letting me survive Act 3 enemies with full health at the end of the fight. Oct 15, 2018 @ 3:50am The reptomancer fight is the scariest fight in. sentries are the easiest base elite fur sure, but regen sentries can be difficult to kill beclaws on ascension 18+ with the additional daze from each debuff you draw very few attacks purr turn after cycling through your deck once. Honestly, Philo Stone is now much more takable since the nerf. This is another older jorbs timestamp where you can clearly see the top right dagger hitting before the reptomancer even though she is further left. Unique Playstyle. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. 50 damage per turn may. These cards are hard to get into play because you end up taking a lot of chip damage to play them. There's plenty of cards that can help with this fight, but not a lot of ways to account for not drawing those cards in time to deal with the absolutely massive frontloaded damage this. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. Share. $12. The Boss Relics generally regarded as being very powerful are relics that consistently grant energy. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. But decks' needs are not that consistent. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. , there's less reason to care about finding creative solutions to these fights, and 2. I think they may have over-buffed this card just a tad bit. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. Reply. Bottled Flame Uncommon Relic. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. When there is 1 other enemy: If the last move was Encourage, will have a 50% chance of using Rally! and 50% chance of. You've now dealt 14 damage to the dagger. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. e. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. This could happen on turn 3 or later, which can be pretty damaging. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Battle Hymn Watcher Uncommon Power. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Definitely not balanced. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. Thunderclap. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. When the minster has 150 HP it doesn't do much. The same elite can appear multiple. This relic, I think, is a lot stronger than people sometimes give it credit for. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. On the flipside, a card like inferno or corpse explosion makes the fight a joke. Easily Reptomancer, Tri-slavers, and Gremlin Leader are some of the most fun and have interesting choices built into them. Lagavulin is the most annoying in act 1. ago. Playing on Custom Mode disables Achievements and the Leaderboards. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. While this card sounds like a gimmick, you have to remember that is does 20 damage for 2 energy, which is basically. Probably just Reptomancer and maybe Slaver Trio. Honkai: Star Rail. Hi All! This is my attempt at the December 22nd Daily with the Ironclad. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. That's plenty of multi-enemy fights to make the AoE damage worthwhile. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Yeah Hexaghost can be rough, but even still if you're not able to deal with turn two of Hexaghost you're probably in trouble for Act 3 anyway. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. 场上有四只匕首时不会召唤,召唤的权重转移给连击。. Report Save Follow. The other two classes are better off with Orrery. I have created a guide that explains how different monsters and bosses behave and how to use that to your. The Regeneron Science Talent Search provides students a national stage to present original research and. Effects like that are even notorious for being bad. 1 (0) Energy | Place a card in your hand on top of your draw pile. Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. Reply. I spend act 1 looking for AoE for act 2 and reptomancer. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Lagavulin (Whiskey - Power) Cost: Your braincells. But for that 1000 cuts is almost as good, and in some cases better. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. Let gremlin #1 hurt you to proc puzzle. Gain 50 Gold. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. But decks' needs are not that consistent. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. Hardware components: Webcam, Logitech® HD Pro:Even then, you have to considerably modify your deck to make it work, meaning that it will often be a Wound in your hand. Republican. Dallium • 4 yr. Winning a run in each Ascension will unlock the next Ascension for that character only. Its upgrade looks mediocre, but it's actually very valuable when you are fighting more than one enemy. Please nerf that. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. You can hack while stealthed; hacking in this. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Ascenion 17 3x burds in the "easy" hallway fight pool is a cruel joke by Megacrit. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. Data accurate as of April 28. If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggers. Just for any new players reading, the boot is a bit of a meme for being worthless. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . 10. You take advantage of Defect's ability to handle act 1 extremely well, otherwise you wouldn't be beating the act 1 bosses "without issue". Sneaky Gremlin for example can spawn with 11 HP, so a Pressure Points+ will oneshot it. I almost 1 hit it with my current build. 1 Energy | Draw 3 (4) cards. The risk is just not worth it if you're trying to win. Intermediate Full instructions provided 9. But against reptomancer it kills the little swords. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. ) Philosopher's Stone is a Boss Relic. An empty floor is always a really bad thing, as was the relic option. I just had an Ironclad deck where I crushed that reaper elite and that. ago. Always uses Taunt every 4 turns. I would even take All Out Attack and upgrade it just to tackle Reptomancer (or more probably, against Gremlin Leader and Tri Slavers in Act 2). Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. Tiny House Boss Relic (100% sure) Obtain 1 potion. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Daily Discussion/Debate #60: Glass knife. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. Also, it's a rare, you won't find one very often. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Hot damn if this relic isn't just amazing. Custom Mode is a game mode unlocked by playing a Daily Climb. if you have 3 total energy, use burst for 1, then a 2 energy malaise, you get two uses of a 2 energy malaise. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Please nerf that. You just stare at the screen in disbelief. The idea of taking Caltrops to. Mods on the table below with a * next to them are Daily modifiers and. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Every time you play 3 Attacks in a single turn, gain 4. Innate upgrades can be "worth it" if your whole strategy revolves around getting that power online, but they are typically low priority compared to upgrades that dramatically increase a card's effectiveness, reduce costs, etc. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). It used to be +2 enemy strength, and that's just brutal. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. ) She slaughtered me. Ironclad in particular loves Medkit because he has many ways to interact with. Really good for fights like Gremlin Leader, Reptomancer, mediocre beyond Act II for single target damage. It doesn't matter that it doesn't scale with strength, the numbers on that card are high enough to carry you through Act 3 hallway fights and Reptomancer, and it's fine against bosses too. ). Deal 7 (Upgraded: 11) Damage. ago. ) She slaughtered me. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. Good question provided you have achievement of killing heart as Defect. Daily Discussion/Debate #144: Metallicize. She doesn't fit in well as a normal Beyond enemy. In a deck with about 20 cards or more, the curse means nothing. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. aranaya • 8 mo. The goal is to kill the knives before their big suicide attack. Setup Silent Uncommon Skill. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. In this case, it's checking whether your deck can consistently. On the other hand powers are generally more impactful than either of those. Option 2: Upgrade a card, 25% chance of a curse. In wrath, 24 (32) damage is a. A Streamline+ that doesn't scale. level 2 · 4 yr. At the start of each combat, this card will be in your hand. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. You can have a deck that wins against Champ, but die to Book of Stabbing. Weekly Patch 51: Recursion. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. One of the Reptomancer’s attacks also has a weakening debuff. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. Ritual dagger benefits from no such downsides. Then it proceeds to summon minions ( I hate this mechanic. One of the Reptomancer’s attacks also has a weakening. Remove all strikes/defends is incredible. It gives you 1 common, 1 uncommon, and 1 rare relic. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. 33) Iffy corruption. Taking 6 less damage each time you play one of these cards is excellent. Pandora's Box: The box can dick you over by replacing too many cards that can block. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. 3 (2) Energy | Choose a card. At the start of combat, each enemy gains 1 Strength. Looks like an electrodynamics to me. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Slay the Spire. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. Maybe a rival to the Crow. But the wokebirb IS the chosen. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. She doesn't fit in well as a normal Beyond enemy. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Provides significant benefit almost regardless of deck/build. Why do you have an empty space when burning blood should be? 7. We fused card games and roguelikes together to make the best single player deckbuilder we could. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. You can, in fact, have too many Shrugs, that you can't get to your essential powers/attacks. Every time you play 3 Attacks in a single turn, gain 1 Strength. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. The STS gods are like “you suuuuuuuure you don’t want that [[Thunderclap]]?” 😂 Potion chance is now 40% Clawshank (boo these people!):. . A great source of passive block, Metallicize can help in staying well-defended. Elite Monsters and Bosses Guide. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. Deal 4 damage and apply 1 Vulnerable to ALL enemies. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. level 2 · 4 yr. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. One of the awkward boss relic, its value has high variance yet still have a minor drawback. I saw this bug but with the gremlin leader, not reptomancer. Daily Discussion/Debate #59: Barricade. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. The competition is between this dagger throw and poisoned stab. This event used to be really annoying by design. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. The deep, rich, smoky flavor really brings out the best in whiskey. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". That's a pretty solid run of "better for fights". So did I play my cards wrong or have the wrong cards?Slay the Spire on Steam: is fresh YouTube content, hot off the presses! Not one of those stinky. It is nice for longer Elite and boss fights with statuses. I feel like if you can't end him by turn 4, kiss your run goodbye past A10 with any character. ago. Immolate would be the best aoe, but something like conclude+ would work well too. And Reptomancer will kill you. Evolve Ironclad Uncommon Power. Your first attack each combat deals 8 additional damage. SPACEMANTIMEZ • 8 mo. Its like you need insane AoE damage, or can reliably kill her in 2 or 3 turns. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. Had her doing 90+ damage turn two. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. It also allows for fun synergies. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. 18 and up summoning 2 daggers is the final straw to really threaten you. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Centennial puzzle active. On the other hand powers are generally more impactful than either of those. She also cannot summon more than 3 times in a row, so if you kill daggers. Probably just Reptomancer and maybe Slaver Trio. Somewhat useless in Act III. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. If you have corpse explosion or catalysts you don't really need it, but often you end up in need of a scaling damage card end of act 1 start act 2 and this card can carry through act 2 with little help in a defensive deck. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. ) At the start of each turn add a Smite into your hand. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. Zelda: Tears of the Kingdom. on July 30th! Looking forward to. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. enemies that have front loaded damage such as, slavers, snake plant, and shelled parasite hit for a large amount of damage the very first turn. Reptomancer is lethal. Data accurate as of December 07, 2022. deoxxys. Helps a lot against Collector, Champ, Heart, and various minor foes. So the best Custom Squad consists of all Ranged mechs or at least 2. You could get around this sometimes if you have wraithfrom for example and you could consistently play it early but you need to be.